# Sol's RNG [ Radiant Forest🌙] Wiki Canonical site: https://solsrng-wiki.wiki/ Primary topic: Sol's RNG [ Radiant Forest🌙] Wiki Language: en ## Summary Player wiki for Sol's RNG on Roblox: Radiant Forest, codes, biomes and breakthrough, Limbo, fishing, and potion timing. ## Content coverage - Codes: 39 - Guides: 8 - Tier list entries: 7 - Wiki categories: 8 - Indexable wiki entities: 46 - Video guides: 3 - FAQ entries: 5 - Search-target URLs: 135 - Search intents: navigational-reference (1), informational (72), tool (2), fresh-reference (3), reference (54), comparison (1), video (1), navigational (1) - Query clusters: 91 ## Important URLs - [Home](https://solsrng-wiki.wiki/) - [Codes](https://solsrng-wiki.wiki/codes/) - [Tier List](https://solsrng-wiki.wiki/tier-list/) - [Wiki](https://solsrng-wiki.wiki/wiki/) - [Guides](https://solsrng-wiki.wiki/guides/) - [Videos](https://solsrng-wiki.wiki/videos/) - [Calculator](https://solsrng-wiki.wiki/calculator/) - [Updates](https://solsrng-wiki.wiki/updates/) - [First session: group, auto-roll, and the Luck Glove](https://solsrng-wiki.wiki/guides/first-session/) - [Redeem a Sol's RNG code](https://solsrng-wiki.wiki/guides/redeem-codes/) - [Biomes and breakthrough: native odds versus outside odds](https://solsrng-wiki.wiki/guides/biomes-and-breakthrough/) - [Summon THE RADIANT FOREST and the seven moons](https://solsrng-wiki.wiki/guides/radiant-forest/) - [Open Limbo: Stella, Glass Candle, and four candles](https://solsrng-wiki.wiki/guides/limbo/) - [Fish for Fish Points and potion money](https://solsrng-wiki.wiki/guides/fishing/) - [When to use Heavenly, Oblivion, and gear luck](https://solsrng-wiki.wiki/guides/potions-and-gear/) - [Progression roadmap from the Luck Glove to later devices](https://solsrng-wiki.wiki/guides/progression/) - [Map & Routes](https://solsrng-wiki.wiki/wiki/map-routes/) - [Potions](https://solsrng-wiki.wiki/wiki/potions/) - [Equipment](https://solsrng-wiki.wiki/wiki/equipment/) - [Materials](https://solsrng-wiki.wiki/wiki/materials/) - [Mutations](https://solsrng-wiki.wiki/wiki/mutations/) - [Money](https://solsrng-wiki.wiki/wiki/money/) - [Crafting](https://solsrng-wiki.wiki/wiki/crafting/) - [Events](https://solsrng-wiki.wiki/events/) - [Tools](https://solsrng-wiki.wiki/tools/) - [Play](https://solsrng-wiki.wiki/play/) - [WINDY — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/windy/) - [SNOWY — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/snowy/) - [RAINY — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/rainy/) - [SANDSTORM — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/sandstorm/) - [HELL — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/hell/) - [STARFALL — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/starfall/) - [HEAVEN — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/heaven/) - [LOST FOREST — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/lost-forest/) - [CORRUPTION — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/corruption/) - [NULL — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/null-biome/) - [GLITCHED — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/glitched/) - [DREAMSPACE — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/dreamspace/) - [CYBERSPACE — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/cyberspace/) - [SINGULARITY — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/singularity/) - [THE RADIANT FOREST — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/the-radiant-forest/) - [DAYTIME — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/daytime/) - [NIGHTTIME — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/nighttime/) - [Heavenly Potion — Potions](https://solsrng-wiki.wiki/wiki/potions/heavenly-potion/) - [Oblivion Potion — Potions](https://solsrng-wiki.wiki/wiki/potions/oblivion-potion/) - [Lucky Potion — Potions](https://solsrng-wiki.wiki/wiki/potions/lucky-potion/) - [Speed Potion — Potions](https://solsrng-wiki.wiki/wiki/potions/speed-potion/) - [Luck Glove — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/luck-glove/) - [Condensed Memory — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/condensed-memory/) - [Glass Candle — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/glass-candle/) - [Strange Controller — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/strange-controller/) - [Biome Randomizer — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/biome-randomizer/) - [Void Coin — Materials](https://solsrng-wiki.wiki/wiki/materials/void-coin/) - [NULL? — Materials](https://solsrng-wiki.wiki/wiki/materials/null-question/) - [Wind Essence — Materials](https://solsrng-wiki.wiki/wiki/materials/wind-essence/) - [Eternal Flame — Materials](https://solsrng-wiki.wiki/wiki/materials/eternal-flame/) - [Power Battery — Materials](https://solsrng-wiki.wiki/wiki/materials/power-battery/) - [Ruffled — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/ruffled/) - [Crusted — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/crusted/) - [Slick — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/slick/) - [Rough — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/rough/) - [Charred — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/charred/) - [Shimmering — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/shimmering/) - [Tainted — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/tainted/) - [Hollow — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/hollow/) - [Lucid — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/lucid/) - [Fragmented — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/fragmented/) - [Coins — Currencies](https://solsrng-wiki.wiki/wiki/money/coins/) - [Fish Points — Currencies](https://solsrng-wiki.wiki/wiki/money/fish-points/) - [Dark Points — Currencies](https://solsrng-wiki.wiki/wiki/money/dark-points/) - [Jake's Workshop — Crafting stations](https://solsrng-wiki.wiki/wiki/crafting/jakes-workshop/) - [Stella's Cauldron — Crafting stations](https://solsrng-wiki.wiki/wiki/crafting/stellas-cauldron/) - [Privacy Policy](https://solsrng-wiki.wiki/privacy/) - [Terms of Use](https://solsrng-wiki.wiki/terms/) - [Disclaimer](https://solsrng-wiki.wiki/disclaimer/) ## Answers - [Home](https://solsrng-wiki.wiki/) — Sol's RNG is a free Roblox experience by Sol's Studio. You press Roll for a large aura collection, craft gear from auras you keep, and drink potions when you want a rarer result. Biomes and the day-night clock change which auras use their better native rarity. The current listing title is Sol's RNG \[ Radiant… Updated 2026-10-22. - [Codes](https://solsrng-wiki.wiki/codes/) — Checked 2026-10-22. Current Sol's RNG \[ Radiant Forest🌙\] codes: UPD20261017 (20 Potion Chests and 5 Rare Potion Chests. The 19 October 2026 code table lists a one-week expiry and does not give a calendar end date.), WeareSorry (We're Sorry buff for 30 minutes. The same table lists this through 24 October 2026 at… Updated 2026-10-22. - [Tier List](https://solsrng-wiki.wiki/tier-list/) — Editorial timing for potions and biome tools. These letters are not an official aura ranking and they are not a damage chart. Updated 2026-10-22. - [Wiki](https://solsrng-wiki.wiki/wiki/) — Biomes, potions, gear, materials, fish mutations, currencies, crafting stations, and dated events. Updated 2026-10-22. - [Guides](https://solsrng-wiki.wiki/guides/) — Start with the first session, then pick the task you are stuck on: codes, biomes, Radiant Forest, Limbo, fishing, potions, or the phase roadmap. Updated 2026-10-22. - [Videos](https://solsrng-wiki.wiki/videos/) — Three Sol's RNG videos: an Eon 1 beginner path, a Limbo candle walkthrough, and an older fishing expansion. They are not official Sol's Studio uploads. Updated 2026-10-22. - [Calculator](https://solsrng-wiki.wiki/calculator/) — Estimates the chance of at least one success over independent rolls. It does not apply Sol's RNG luck, breakthrough, or potion modifiers. Type the percent that matches the rarity on your current roll. Updated 2026-10-22. - [Updates](https://solsrng-wiki.wiki/updates/) — Dated changes that affect what you should do now: the Radiant Forest summon, the end of Summer 2026, and the Eon 1-22 raid. Updated 2026-10-22. - [First session: group, auto-roll, and the Luck Glove](https://solsrng-wiki.wiki/guides/first-session/) — Join Sol's Studio, turn on the storage warnings, and craft the Luck Glove before you leave a long auto-roll running. Updated 2026-10-22. - [Redeem a Sol's RNG code](https://solsrng-wiki.wiki/guides/redeem-codes/) — Open Miscellaneous, paste one code with its exact capitals, and treat a second claim on the same account as already used. Updated 2026-10-22. - [Biomes and breakthrough: native odds versus outside odds](https://solsrng-wiki.wiki/guides/biomes-and-breakthrough/) — Wait for the native biome when you can. Breakthrough is a worse rarity on the same aura, not a personal luck bonus. Updated 2026-10-22. - [Summon THE RADIANT FOREST and the seven moons](https://solsrng-wiki.wiki/guides/radiant-forest/) — Use Condensed Memory in LOST FOREST at night, catch stars for Cor Lunae's Blessing, then light seven moons if you want Tomorrow guaranteed. Updated 2026-10-22. - [Open Limbo: Stella, Glass Candle, and four candles](https://solsrng-wiki.wiki/guides/limbo/) — Finish Stella's second quest, open the Unnamed Entity with a Glass Candle, then light four candles. The candles do not have to be done in order. Updated 2026-10-22. - [Fish for Fish Points and potion money](https://solsrng-wiki.wiki/guides/fishing/) — Stand at the water, keep the blue arrow in the green zone until the white bar clears the red line, then sell with the weight times rarity times mutation formula. Updated 2026-10-22. - [When to use Heavenly, Oblivion, and gear luck](https://solsrng-wiki.wiki/guides/potions-and-gear/) — Gear is the layer you leave on. Heavenly and Oblivion are single rolls, and Oblivion turns off almost every other buff. Updated 2026-10-22. - [Progression roadmap from the Luck Glove to later devices](https://solsrng-wiki.wiki/guides/progression/) — A community phase list from the first glove through multi-million-roll devices. Only the Luck Glove recipe is concrete enough to craft from this page. Updated 2026-10-22. - [Map & Routes](https://solsrng-wiki.wiki/wiki/map-routes/) — Spawn chance, duration, and breakthrough multiplier for each biome and for day and night. Updated 2026-10-22. - [Potions](https://solsrng-wiki.wiki/wiki/potions/) — Heavenly, Oblivion, Lucky, and Speed potions, including roll requirements. Updated 2026-10-22. - [Equipment](https://solsrng-wiki.wiki/wiki/equipment/) — Luck Glove, Condensed Memory, Glass Candle, Strange Controller, and Biome Randomizer. Updated 2026-10-22. - [Materials](https://solsrng-wiki.wiki/wiki/materials/) — Void Coin, NULL?, biome items, and the closed Summer 2026 Power Battery. Updated 2026-10-22. - [Mutations](https://solsrng-wiki.wiki/wiki/mutations/) — The biome mutation on a caught fish and the multiplier in the sell-price formula. Updated 2026-10-22. - [Money](https://solsrng-wiki.wiki/wiki/money/) — Coins, Fish Points, and Dark Points with the potion prices that were listed. Updated 2026-10-22. - [Crafting](https://solsrng-wiki.wiki/wiki/crafting/) — Jake's Workshop and Stella's Cauldron. Updated 2026-10-22. - [Events](https://solsrng-wiki.wiki/events/) — Summer 2026 has ended. Amalgamation Hell Raid is recorded without a phase list. Updated 2026-10-22. - [Tools](https://solsrng-wiki.wiki/tools/) — Focused Tools player page with practical routes, resources, and decisions for the selected game. Updated 0001-01-01. - [Play](https://solsrng-wiki.wiki/play/) — Focused Play player page with practical routes, resources, and decisions for the selected game. Updated 0001-01-01. - [WINDY — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/windy/) — WINDY: A common standard biome with a 3x breakthrough multiplier. Get it by The biome roll happens every second. WINDY is listed at 1 in 500 per second and lasts 2 minutes. Use it to Roll WINDY-native auras while it is up. Fishing during WINDY can apply the Ruffled mutation at 1.5x fish value. Updated 2026-10-22. - [SNOWY — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/snowy/) — SNOWY: A common standard biome with a 3x breakthrough multiplier. Get it by Listed at 1 in 600 per second, lasting 2 minutes. Use it to Use it for SNOWY-native auras. Fishing during SNOWY can apply the Crusted mutation at 1.5x. Updated 2026-10-22. - [RAINY — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/rainy/) — RAINY: A standard rain biome with a 4x breakthrough multiplier. Get it by Listed at 1 in 750 per second, lasting 2 minutes. Use it to Wait for RAINY when you are hunting its native auras. Fishing can apply the Slick mutation at 1.5x. Updated 2026-10-22. - [SANDSTORM — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/sandstorm/) — SANDSTORM: A desert-like standard biome with a 4x breakthrough multiplier. Get it by Listed at 1 in 3,000 per second. Duration is 650 seconds, which is 10 minutes and 50 seconds. Use it to Hunt SANDSTORM-native auras during the window. Fishing can apply the Rough mutation at 2x. Updated 2026-10-22. - [HELL — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/hell/) — HELL: A lava-themed standard biome with a 6x breakthrough multiplier. Get it by Listed at 1 in 6,666 per second. Duration is 666 seconds, which is 11 minutes and 6 seconds. Use it to Save hell-native hunts for this window. Fishing can apply the Charred mutation at 2.5x. Updated 2026-10-22. - [STARFALL — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/starfall/) — STARFALL: A night-sky standard biome with a 5x breakthrough multiplier. Get it by Listed at 1 in 7,500 per second. Duration is 650 seconds, which is 10 minutes and 50 seconds. Use it to Roll starfall-native auras here. If SINGULARITY replaces it, switch targets. Fishing can apply the Shimmering mutation at 3x. Updated 2026-10-22. - [HEAVEN — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/heaven/) — HEAVEN: A yellow mist biome from Eon 1-12 with a 5x breakthrough multiplier. Get it by Listed at 1 in 7,777 per second, lasting 240 seconds (4 minutes). Use it to Use the short window for heaven-native auras rather than a long potion timer that outlasts the biome. Updated 2026-10-22. - [LOST FOREST — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/lost-forest/) — LOST FOREST: The Eon 1-30 forest biome used to summon THE RADIANT FOREST. Get it by Listed at 1 in 8,128 per second, lasting 450 seconds (7 minutes 30 seconds). Use it to Be inside LOST FOREST during NIGHTTIME before you use Condensed Memory. That is the summon condition for THE RADIANT FOREST. Updated 2026-10-22. - [CORRUPTION — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/corruption/) — CORRUPTION: A purple fog biome with a 5x breakthrough multiplier. Get it by Listed at 1 in 9,000 per second. Duration is 650 seconds, which is 10 minutes and 50 seconds. Use it to Hunt corruption-native auras during the window. Fishing can apply the Tainted mutation at 3.5x. Updated 2026-10-22. - [NULL — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/null-biome/) — NULL: A short gray biome with a 1000x breakthrough multiplier, also used for Limbo. Get it by Listed at 1 in 10,100 per second, lasting 99 seconds (1 minute 39 seconds). Use it to Use the short window for NULL-only auras, Candle 1 of the Limbo ritual, and a NULL? offer. Do not expect the 1000x multiplier to create… Updated 2026-10-22. - [GLITCHED — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/glitched/) — GLITCHED: The rarest biome. It has no breakthrough multiplier of its own. Get it by 1 in 30,000 chance to be chosen on each biome change, not a simple per-second roll. A past x2 GLITCHED event used 1 in 15,000. Strange Controller uses can also hit this chance. Use it to Stay in the server before it appears if you… Updated 2026-10-22. - [DREAMSPACE — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/dreamspace/) — DREAMSPACE: A rare pink biome with no breakthrough multiplier. Get it by Listed at 1 in 3,500,000 per second while the Normal biome is up. It is not a normal tool-forced biome; an early bug that let controllers spawn it was fixed. Use it to If it appears, pick up the guaranteed Heavenly Potion before you spend the… Updated 2026-10-22. - [CYBERSPACE — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/cyberspace/) — CYBERSPACE: A tool-spawned rare biome with a 2x breakthrough multiplier. Get it by 1 in 5,000 when a Strange Controller or Biome Randomizer is used. It does not use the normal per-second biome roll. Use it to Craft a controller or randomizer when you want this table. Natural waiting does not spawn it. Updated 2026-10-22. - [SINGULARITY — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/singularity/) — SINGULARITY: A 20-minute rare biome that can replace STARFALL, with a 5x breakthrough multiplier. Get it by 1 in 100 to replace STARFALL, including STARFALL from a Biome Randomizer, Biome Selector, or a natural spawn. It can also be spawned with a Singularity Catalyst. Use it to If you are hunting GARGANTUA or the… Updated 2026-10-22. - [THE RADIANT FOREST — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/the-radiant-forest/) — THE RADIANT FOREST: A summoned rare biome that locks the clock to night for 15 minutes. Get it by Craft Condensed Memory at Jake's Workshop, enter LOST FOREST, wait until NIGHTTIME, then use the item. The chat line is that the player has summoned THE RADIANT FOREST. Use it to Catch falling stars for Cor Lunae's… Updated 2026-10-22. - [DAYTIME — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/daytime/) — DAYTIME: A time state, not a biome, with a 10x breakthrough multiplier. Get it by The clock advances on its own. THE RADIANT FOREST locks the clock to night while it is active, so daytime auras are not the target during that summon. Use it to Line up daytime-native auras with the day half. Do not read the 10x figure… Updated 2026-10-22. - [NIGHTTIME — Biomes](https://solsrng-wiki.wiki/wiki/map-routes/nighttime/) — NIGHTTIME: A time state with a 10x breakthrough multiplier, required for THE RADIANT FOREST. Get it by Wait for the night half inside LOST FOREST before using Condensed Memory. Use it to Night is also when some event biomes such as GRAVEYARD and PUMPKIN MOON have been able to override the current biome. Check the… Updated 2026-10-22. - [Heavenly Potion — Potions](https://solsrng-wiki.wiki/wiki/potions/heavenly-potion/) — Heavenly Potion: A one-roll luck potion with a 25,000-roll requirement. Get it by Brew at Stella's Cauldron with 250 Lucky Potions and 2 Celestial items. Celestial is listed at 1 in 350,000. Jester sells it for 1,000 Dark Points. Jack the Pumpkin sold it for 500 Pump Tokens during Halloween. DREAMSPACE grants one at… Updated 2026-10-22. - [Oblivion Potion — Potions](https://solsrng-wiki.wiki/wiki/potions/oblivion-potion/) — Oblivion Potion: A stronger one-roll potion that disables most other buffs. Get it by Jester sells it for 5 Void Coins. Fischl sells it for 3,500,000 Coins or 70,000 Dark Points. Achievement grants are listed at 1 for 20 million rolls, 2 for 30 million, 5 for 50 million, and 10 for 100 million. Potion chests can drop… Updated 2026-10-22. - [Lucky Potion — Potions](https://solsrng-wiki.wiki/wiki/potions/lucky-potion/) — Lucky Potion: A fishing-shop potion used in bulk for the Heavenly brew. Get it by The fishing shop lists Lucky Potion at 25 Fish Points. Shops, ground spawns, and quests are the other stated sources. Ground item spawns are client-sided. Use it to Keep a stock for Stella's Heavenly recipe and for ordinary rolling. Do… Updated 2026-10-22. - [Speed Potion — Potions](https://solsrng-wiki.wiki/wiki/potions/speed-potion/) — Speed Potion: A roll-speed potion sold beside Lucky Potion. Get it by Listed at 25 Fish Points in the fishing shop. Use it to Use it when you want more rolls during a native biome window, not when you are spending a one-roll potion. Updated 2026-10-22. - [Luck Glove — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/luck-glove/) — Luck Glove: The first crafted gear in the usual early path. Get it by Craft at Jake's Workshop once those auras are in storage. Divinus, Nihility, Crystallized, and Rare are all described as tutorial-phase rolls, with Nihility and Crystallized the slower pieces. Use it to Craft it before you spend rare auras on later… Updated 2026-10-22. - [Condensed Memory — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/condensed-memory/) — Condensed Memory: The consumable that summons THE RADIANT FOREST. Get it by Jake's Workshop. The 19 October 2026 recipe is 1 Scattered Condensed Memory, 70 Kyawthuite, 70 Twilight, and 150 Jade. Scattered Condensed Memory comes from Stella's quest or from using a Condensed Memory. Listed material rarities are… Updated 2026-10-22. - [Glass Candle — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/glass-candle/) — Glass Candle: The item that opens the Unnamed Entity gate toward Limbo. Get it by Finish Stella's second quest to unlock the recipe. One walkthrough builds it from 1 Stella's Candle and 1 NULL?. Stella's second quest in that walkthrough asks for 30 Ink, 20 Ash, 13 L E A K, and 1 Undefined, with Undefined only after… Updated 2026-10-22. - [Strange Controller — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/strange-controller/) — Strange Controller: A consumable that forces a biome at the natural weighting. Get it by Crafted at Jake's Workshop. An August 2026 component list names 1 NULL?, 1 Eternal Flame, 1 Wind Essence, 1 Icicle, 1 Rainy Bottle, 1 Corruptane, and 1 Piece of Star, and calls that one item from each biome plus the two cores.… Updated 2026-10-22. - [Biome Randomizer — Gear and tools](https://solsrng-wiki.wiki/wiki/equipment/biome-randomizer/) — Biome Randomizer: A flatter biome tool made from four Strange Controllers. Get it by Combine 4 Strange Controllers. The August writeup is the source of that count. Use it to Use it for rare-biome attempts, including a STARFALL that might convert to SINGULARITY at 1 in 100. Do not expect it to summon DREAMSPACE; that… Updated 2026-10-22. - [Void Coin — Materials](https://solsrng-wiki.wiki/wiki/materials/void-coin/) — Void Coin: A scarce currency for Oblivion Potions and the Bank cap. Get it by One-time achievement grants, Mari at 500,000 Coins each, the quest-board task Find and talk to Jester at a 10% chance, the Delivery IV quest, and Memory Match. Night ground spawns are the rare extra. Use it to Spend the first coin on Bank… Updated 2026-10-22. - [NULL? — Materials](https://solsrng-wiki.wiki/wiki/materials/null-question/) — NULL?: A NULL-biome item used for crafting, the grail, and Limbo candle 4. Get it by Be present during NULL and pick it up. Ground spawns are client-sided, so another player's item is not yours. VIP+ is described as auto-collecting spawned items. Use it to Save one for the Limbo grail if you are opening the portal,… Updated 2026-10-22. - [Wind Essence — Materials](https://solsrng-wiki.wiki/wiki/materials/wind-essence/) — Wind Essence: The WINDY biome item. Get it by Collect it while WINDY is active. Use it to Keep it if you are building a Strange Controller. Confirm the current recipe, because that component list predates LOST FOREST. Updated 2026-10-22. - [Eternal Flame — Materials](https://solsrng-wiki.wiki/wiki/materials/eternal-flame/) — Eternal Flame: A rare core item in the August Strange Controller recipe. Get it by The writeup treats it as a rare component rather than a common biome pickup. No separate drop table was in the pages read here. Use it to Do not spend it on a controller craft until the in-game recipe still asks for it. Updated 2026-10-22. - [Power Battery — Materials](https://solsrng-wiki.wiki/wiki/materials/power-battery/) — Power Battery: A Summer 2026 weapon item. That event window has closed. Get it by During that window: Lime for 100 Summer Points, up to 20; Lime quest rewards; Season Pass tier 20 on normal and premium; Memory Match; gamepasses; and the expired code BLAZINGSUN for 1 battery. Those event shops are not described as… Updated 2026-10-22. - [Ruffled — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/ruffled/) — Ruffled: A fish mutation tied to WINDY. Get it by Fish while WINDY is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Crusted — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/crusted/) — Crusted: A fish mutation tied to SNOWY. Get it by Fish while SNOWY is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Slick — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/slick/) — Slick: A fish mutation tied to RAINY. Get it by Fish while RAINY is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Rough — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/rough/) — Rough: A fish mutation tied to SANDSTORM. Get it by Fish while SANDSTORM is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Charred — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/charred/) — Charred: A fish mutation tied to HELL. Get it by Fish while HELL is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Shimmering — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/shimmering/) — Shimmering: A fish mutation tied to STARFALL. Get it by Fish while STARFALL is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Tainted — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/tainted/) — Tainted: A fish mutation tied to CORRUPTION. Get it by Fish while CORRUPTION is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Hollow — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/hollow/) — Hollow: A fish mutation tied to NULL. Get it by Fish while NULL is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Lucid — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/lucid/) — Lucid: A fish mutation tied to DREAMSPACE. Get it by Fish while DREAMSPACE is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Fragmented — Fish mutations](https://solsrng-wiki.wiki/wiki/mutations/fragmented/) — Fragmented: A fish mutation tied to GLITCHED. Get it by Fish while GLITCHED is active. The mutation is not guaranteed on every catch. Use it to Sell the mutated fish. A heavier fish at a higher rarity tier gains more from the same multiplier. Updated 2026-10-22. - [Coins — Currencies](https://solsrng-wiki.wiki/wiki/money/coins/) — Coins: The main currency for storage, Mari, and Fischl. Get it by Quests, merchants, and code rewards. Several expired codes paid coins directly, including Manta2025 at 15,000. Use it to Buy storage before you buy Void Coins from Mari. The 500,000 coin price is a last resort next to achievements and the Jester quest. Updated 2026-10-22. - [Fish Points — Currencies](https://solsrng-wiki.wiki/wiki/money/fish-points/) — Fish Points: The payout for selling fish. Get it by Sell fish after a successful reel. A fishing walkthrough names Captain Flarg as the seller contact and lists 56 species, plus Trash and the special Sea Pearl and Abyssal Sea Pearl outside the four formula tiers. An expansion video later showed 10 additional fish, so… Updated 2026-10-22. - [Dark Points — Currencies](https://solsrng-wiki.wiki/wiki/money/dark-points/) — Dark Points: Jester's currency for Heavenly and Oblivion potions. Get it by Jester exchanges and Fischl's Dark Point price. The exact repeatable farm was not fully listed in the pages read here. Use it to Spend 1,000 on Heavenly only after you can meet the 25,000-roll use gate. The 70,000 Oblivion price competes with… Updated 2026-10-22. - [Jake's Workshop — Crafting stations](https://solsrng-wiki.wiki/wiki/crafting/jakes-workshop/) — Jake's Workshop: The gear and device crafting station. Get it by The workshop is in the experience. No separate unlock quest was required in the beginner steps beyond having the recipe materials. Use it to Check the craft screen before you delete auras. Divinus, Nihility, Crystallized, and Rare are the Luck Glove… Updated 2026-10-22. - [Stella's Cauldron — Crafting stations](https://solsrng-wiki.wiki/wiki/crafting/stellas-cauldron/) — Stella's Cauldron: The potion station tied to Stella's quests and Limbo. Get it by Follow the cave to Stella. Heavenly's listed brew is 250 Lucky Potions and 2 Celestial, after 25,000 rolls. Use it to Do the second quest before you try to open the Unnamed Entity gate. Bank Ink, Ash, and L E A K as you see them. Updated 2026-10-22. ## Search targets - [Sol's RNG \[ Radiant Forest🌙\] wiki](https://solsrng-wiki.wiki/) — intent: navigational-reference; cluster: query:wiki - [Sol's RNG \[ Radiant Forest🌙\] How to Redeem Codes](https://solsrng-wiki.wiki/codes/how-to-redeem/) — intent: informational; cluster: query:code-how-redeem - [Sol's RNG \[ Radiant Forest🌙\] Expired Codes](https://solsrng-wiki.wiki/codes/expired/) — intent: informational; cluster: query:code-expired - [Sol's RNG \[ Radiant Forest🌙\] Tools](https://solsrng-wiki.wiki/tools/) — intent: tool; cluster: query:tool - [Sol's RNG \[ Radiant Forest🌙\] class picker](https://solsrng-wiki.wiki/tools/class-picker/) — intent: informational; cluster: query:class-picker - [Sol's RNG \[ Radiant Forest🌙\] pie calculator](https://solsrng-wiki.wiki/tools/pie-calculator/) — intent: informational; cluster: query:calculator-pie - [Sol's RNG \[ Radiant Forest🌙\] Players](https://solsrng-wiki.wiki/players/) — intent: informational; cluster: query:players - [Sol's RNG \[ Radiant Forest🌙\] roster](https://solsrng-wiki.wiki/players/classes/) — intent: informational; cluster: query:roster - [Sol's RNG \[ Radiant Forest🌙\] Updates](https://solsrng-wiki.wiki/updates/) — intent: fresh-reference; cluster: query:update - [Sol's RNG \[ Radiant Forest🌙\] latest update](https://solsrng-wiki.wiki/updates/latest/) — intent: informational; cluster: query:latest-update - [Sol's RNG \[ Radiant Forest🌙\] patch notes](https://solsrng-wiki.wiki/updates/patch-notes/) — intent: informational; cluster: query:notes-patch - [Sol's RNG \[ Radiant Forest🌙\] Scripts](https://solsrng-wiki.wiki/scripts/) — intent: informational; cluster: query:scripts - [Sol's RNG \[ Radiant Forest🌙\] auto farm scripts](https://solsrng-wiki.wiki/scripts/auto-farm/) — intent: informational; cluster: query:auto-farm-scripts - [Sol's RNG \[ Radiant Forest🌙\] kill aura scripts](https://solsrng-wiki.wiki/scripts/kill-aura/) — intent: informational; cluster: query:aura-kill-scripts - [Sol's RNG \[ Radiant Forest🌙\] Official Links](https://solsrng-wiki.wiki/links/) — intent: informational; cluster: query:links-official - [Sol's RNG \[ Radiant Forest🌙\] Discord](https://solsrng-wiki.wiki/links/discord/) — intent: informational; cluster: query:discord - [Sol's RNG \[ Radiant Forest🌙\] Roblox group](https://solsrng-wiki.wiki/links/roblox-group/) — intent: informational; cluster: query:group-roblox - [Sol's RNG \[ Radiant Forest🌙\] potion-timing tier list](https://solsrng-wiki.wiki/tier-list/potion-timing/) — intent: informational; cluster: query:list-potion-tier-timing - [Sol's RNG \[ Radiant Forest🌙\] biome-tools tier list](https://solsrng-wiki.wiki/tier-list/biome-tools/) — intent: informational; cluster: query:biome-list-tier-tool - [WINDY](https://solsrng-wiki.wiki/players/windy/) — intent: informational; cluster: query:windy - [SNOWY](https://solsrng-wiki.wiki/players/snowy/) — intent: informational; cluster: query:snowy - [RAINY](https://solsrng-wiki.wiki/players/rainy/) — intent: informational; cluster: query:rainy - [SANDSTORM](https://solsrng-wiki.wiki/players/sandstorm/) — intent: informational; cluster: query:sandstorm - [HELL](https://solsrng-wiki.wiki/players/hell/) — intent: informational; cluster: query:hell - [STARFALL](https://solsrng-wiki.wiki/players/starfall/) — intent: informational; cluster: query:starfall - [HEAVEN](https://solsrng-wiki.wiki/players/heaven/) — intent: informational; cluster: query:heaven - [LOST FOREST](https://solsrng-wiki.wiki/players/lost-forest/) — intent: informational; cluster: query:lost - [CORRUPTION](https://solsrng-wiki.wiki/players/corruption/) — intent: informational; cluster: query:corruption - [NULL](https://solsrng-wiki.wiki/players/null-biome/) — intent: informational; cluster: query:null - [GLITCHED](https://solsrng-wiki.wiki/players/glitched/) — intent: informational; cluster: query:glitched - [DREAMSPACE](https://solsrng-wiki.wiki/players/dreamspace/) — intent: informational; cluster: query:dreamspace - [CYBERSPACE](https://solsrng-wiki.wiki/players/cyberspace/) — intent: informational; cluster: query:cyberspace - [SINGULARITY](https://solsrng-wiki.wiki/players/singularity/) — intent: informational; cluster: query:singularity - [THE RADIANT FOREST](https://solsrng-wiki.wiki/players/the-radiant-forest/) — intent: informational; cluster: query:forest-player-radiant - [DAYTIME](https://solsrng-wiki.wiki/players/daytime/) — intent: informational; cluster: query:daytime - [NIGHTTIME](https://solsrng-wiki.wiki/players/nighttime/) — intent: informational; cluster: query:nighttime - [Heavenly Potion](https://solsrng-wiki.wiki/players/heavenly-potion/) — intent: informational; cluster: query:heavenly-potion - [Oblivion Potion](https://solsrng-wiki.wiki/players/oblivion-potion/) — intent: informational; cluster: query:oblivion-potion - [Lucky Potion](https://solsrng-wiki.wiki/players/lucky-potion/) — intent: informational; cluster: query:lucky-potion - [Speed Potion](https://solsrng-wiki.wiki/players/speed-potion/) — intent: informational; cluster: query:potion-speed - [Luck Glove](https://solsrng-wiki.wiki/players/luck-glove/) — intent: informational; cluster: query:glove-luck - [Condensed Memory](https://solsrng-wiki.wiki/players/condensed-memory/) — intent: informational; cluster: query:condensed-memory - [Glass Candle](https://solsrng-wiki.wiki/players/glass-candle/) — intent: informational; cluster: query:candle-glass - [Strange Controller](https://solsrng-wiki.wiki/players/strange-controller/) — intent: informational; cluster: query:controller-strange - [Biome Randomizer](https://solsrng-wiki.wiki/players/biome-randomizer/) — intent: informational; cluster: query:biome-randomizer - [Void Coin](https://solsrng-wiki.wiki/players/void-coin/) — intent: informational; cluster: query:coin-void - [NULL?](https://solsrng-wiki.wiki/players/null-question/) — intent: informational; cluster: query:null - [Wind Essence](https://solsrng-wiki.wiki/players/wind-essence/) — intent: informational; cluster: query:essence-wind - [Eternal Flame](https://solsrng-wiki.wiki/players/eternal-flame/) — intent: informational; cluster: query:eternal-flame - [Power Battery](https://solsrng-wiki.wiki/players/power-battery/) — intent: informational; cluster: query:battery-power - [Ruffled](https://solsrng-wiki.wiki/players/ruffled/) — intent: informational; cluster: query:ruffled - [Crusted](https://solsrng-wiki.wiki/players/crusted/) — intent: informational; cluster: query:crusted - [Slick](https://solsrng-wiki.wiki/players/slick/) — intent: informational; cluster: query:slick - [Rough](https://solsrng-wiki.wiki/players/rough/) — intent: informational; cluster: query:rough - [Charred](https://solsrng-wiki.wiki/players/charred/) — intent: informational; cluster: query:charred - [Shimmering](https://solsrng-wiki.wiki/players/shimmering/) — intent: informational; cluster: query:shimmering - [Tainted](https://solsrng-wiki.wiki/players/tainted/) — intent: informational; cluster: query:tainted - [Hollow](https://solsrng-wiki.wiki/players/hollow/) — intent: informational; cluster: query:hollow - [Lucid](https://solsrng-wiki.wiki/players/lucid/) — intent: informational; cluster: query:lucid - [Fragmented](https://solsrng-wiki.wiki/players/fragmented/) — intent: informational; cluster: query:fragmented - [Coins](https://solsrng-wiki.wiki/players/coins/) — intent: informational; cluster: query:coins - [Fish Points](https://solsrng-wiki.wiki/players/fish-points/) — intent: informational; cluster: query:fish-points - [Dark Points](https://solsrng-wiki.wiki/players/dark-points/) — intent: informational; cluster: query:dark-points - [Jake's Workshop](https://solsrng-wiki.wiki/players/jakes-workshop/) — intent: informational; cluster: query:jake-workshop - [Stella's Cauldron](https://solsrng-wiki.wiki/players/stellas-cauldron/) — intent: informational; cluster: query:cauldron-stella - [Sol's RNG \[ Radiant Forest🌙\] Guides](https://solsrng-wiki.wiki/guides/) — intent: informational; cluster: query:guide - [Sol's RNG \[ Radiant Forest🌙\] Beginner Guide](https://solsrng-wiki.wiki/beginner-guide/) — intent: informational; cluster: query:beginner-guide - [Sol's RNG \[ Radiant Forest🌙\] database](https://solsrng-wiki.wiki/wiki/) — intent: reference; cluster: query:database - [Sol's RNG \[ Radiant Forest🌙\] Map & Routes](https://solsrng-wiki.wiki/wiki/map-routes/) — intent: reference; cluster: query:map-routes - [Sol's RNG \[ Radiant Forest🌙\] Potions](https://solsrng-wiki.wiki/wiki/potions/) — intent: reference; cluster: query:potion - [Sol's RNG \[ Radiant Forest🌙\] Equipment](https://solsrng-wiki.wiki/wiki/equipment/) — intent: reference; cluster: query:equipment - [Sol's RNG \[ Radiant Forest🌙\] Materials](https://solsrng-wiki.wiki/wiki/materials/) — intent: reference; cluster: query:material - [Sol's RNG \[ Radiant Forest🌙\] Mutations](https://solsrng-wiki.wiki/wiki/mutations/) — intent: reference; cluster: query:mutations - [Sol's RNG \[ Radiant Forest🌙\] Money](https://solsrng-wiki.wiki/wiki/money/) — intent: reference; cluster: query:money - [Sol's RNG \[ Radiant Forest🌙\] Crafting](https://solsrng-wiki.wiki/wiki/crafting/) — intent: reference; cluster: query:crafting - [Sol's RNG \[ Radiant Forest🌙\] Events](https://solsrng-wiki.wiki/events/) — intent: fresh-reference; cluster: query:event - [Sol's RNG \[ Radiant Forest🌙\] Codes](https://solsrng-wiki.wiki/codes/) — intent: fresh-reference; cluster: query:code - [Sol's RNG \[ Radiant Forest🌙\] Tier List](https://solsrng-wiki.wiki/tier-list/) — intent: comparison; cluster: query:list-tier - [Sol's RNG \[ Radiant Forest🌙\] Calculator](https://solsrng-wiki.wiki/calculator/) — intent: tool; cluster: query:calculator - [Sol's RNG \[ Radiant Forest🌙\] Video Guides](https://solsrng-wiki.wiki/videos/) — intent: video; cluster: query:guide-video - [Play Sol's RNG \[ Radiant Forest🌙\]](https://solsrng-wiki.wiki/play/) — intent: navigational; cluster: query:play - [Sol's RNG \[ Radiant Forest🌙\] First session: group, auto-roll, and the Luck Glove](https://solsrng-wiki.wiki/guides/first-session/) — intent: informational; cluster: query:auto-first-glove-group-luck-roll-session - [Sol's RNG \[ Radiant Forest🌙\] Redeem a Sol's RNG code](https://solsrng-wiki.wiki/guides/redeem-codes/) — intent: informational; cluster: query:code-redeem - [Sol's RNG \[ Radiant Forest🌙\] Biomes and breakthrough: native odds versus outside odds](https://solsrng-wiki.wiki/guides/biomes-and-breakthrough/) — intent: informational; cluster: query:biomes-breakthrough-native-odds-outside-versus - [Sol's RNG \[ Radiant Forest🌙\] Summon THE RADIANT FOREST and the seven moons](https://solsrng-wiki.wiki/guides/radiant-forest/) — intent: informational; cluster: query:moons-seven-summon - [Sol's RNG \[ Radiant Forest🌙\] Open Limbo: Stella, Glass Candle, and four candles](https://solsrng-wiki.wiki/guides/limbo/) — intent: informational; cluster: query:candle-candles-four-glass-limbo-open-stella - [Sol's RNG \[ Radiant Forest🌙\] Fish for Fish Points and potion money](https://solsrng-wiki.wiki/guides/fishing/) — intent: informational; cluster: query:fish-money-points-potion - [Sol's RNG \[ Radiant Forest🌙\] When to use Heavenly, Oblivion, and gear luck](https://solsrng-wiki.wiki/guides/potions-and-gear/) — intent: informational; cluster: query:gear-heavenly-luck-oblivion-use-when - [Sol's RNG \[ Radiant Forest🌙\] Progression roadmap from the Luck Glove to later devices](https://solsrng-wiki.wiki/guides/progression/) — intent: informational; cluster: query:devices-from-glove-later-luck-progression-roadmap - [Sol's RNG \[ Radiant Forest🌙\] WINDY](https://solsrng-wiki.wiki/wiki/map-routes/windy/) — intent: reference; cluster: query:windy - [Sol's RNG \[ Radiant Forest🌙\] SNOWY](https://solsrng-wiki.wiki/wiki/map-routes/snowy/) — intent: reference; cluster: query:snowy - [Sol's RNG \[ Radiant Forest🌙\] RAINY](https://solsrng-wiki.wiki/wiki/map-routes/rainy/) — intent: reference; cluster: query:rainy - [Sol's RNG \[ Radiant Forest🌙\] SANDSTORM](https://solsrng-wiki.wiki/wiki/map-routes/sandstorm/) — intent: reference; cluster: query:sandstorm - [Sol's RNG \[ Radiant Forest🌙\] HELL](https://solsrng-wiki.wiki/wiki/map-routes/hell/) — intent: reference; cluster: query:hell - [Sol's RNG \[ Radiant Forest🌙\] STARFALL](https://solsrng-wiki.wiki/wiki/map-routes/starfall/) — intent: reference; cluster: query:starfall - [Sol's RNG \[ Radiant Forest🌙\] HEAVEN](https://solsrng-wiki.wiki/wiki/map-routes/heaven/) — intent: reference; cluster: query:heaven - [Sol's RNG \[ Radiant Forest🌙\] LOST FOREST](https://solsrng-wiki.wiki/wiki/map-routes/lost-forest/) — intent: reference; cluster: query:lost - [Sol's RNG \[ Radiant Forest🌙\] CORRUPTION](https://solsrng-wiki.wiki/wiki/map-routes/corruption/) — intent: reference; cluster: query:corruption - [Sol's RNG \[ Radiant Forest🌙\] NULL Biomes](https://solsrng-wiki.wiki/wiki/map-routes/null-biome/) — intent: reference; cluster: query:biomes-null - [Sol's RNG \[ Radiant Forest🌙\] GLITCHED](https://solsrng-wiki.wiki/wiki/map-routes/glitched/) — intent: reference; cluster: query:glitched - [Sol's RNG \[ Radiant Forest🌙\] DREAMSPACE](https://solsrng-wiki.wiki/wiki/map-routes/dreamspace/) — intent: reference; cluster: query:dreamspace - [Sol's RNG \[ Radiant Forest🌙\] CYBERSPACE](https://solsrng-wiki.wiki/wiki/map-routes/cyberspace/) — intent: reference; cluster: query:cyberspace - [Sol's RNG \[ Radiant Forest🌙\] SINGULARITY](https://solsrng-wiki.wiki/wiki/map-routes/singularity/) — intent: reference; cluster: query:singularity - [Sol's RNG \[ Radiant Forest🌙\] THE RADIANT FOREST](https://solsrng-wiki.wiki/wiki/map-routes/the-radiant-forest/) — intent: reference; cluster: query:forest-radiant - [Sol's RNG \[ Radiant Forest🌙\] DAYTIME](https://solsrng-wiki.wiki/wiki/map-routes/daytime/) — intent: reference; cluster: query:daytime - [Sol's RNG \[ Radiant Forest🌙\] NIGHTTIME](https://solsrng-wiki.wiki/wiki/map-routes/nighttime/) — intent: reference; cluster: query:nighttime - [Sol's RNG \[ Radiant Forest🌙\] Heavenly Potion](https://solsrng-wiki.wiki/wiki/potions/heavenly-potion/) — intent: reference; cluster: query:heavenly-potion - [Sol's RNG \[ Radiant Forest🌙\] Oblivion Potion](https://solsrng-wiki.wiki/wiki/potions/oblivion-potion/) — intent: reference; cluster: query:oblivion-potion - [Sol's RNG \[ Radiant Forest🌙\] Lucky Potion](https://solsrng-wiki.wiki/wiki/potions/lucky-potion/) — intent: reference; cluster: query:lucky-potion - [Sol's RNG \[ Radiant Forest🌙\] Speed Potion](https://solsrng-wiki.wiki/wiki/potions/speed-potion/) — intent: reference; cluster: query:potion-speed - [Sol's RNG \[ Radiant Forest🌙\] Luck Glove](https://solsrng-wiki.wiki/wiki/equipment/luck-glove/) — intent: reference; cluster: query:glove-luck - [Sol's RNG \[ Radiant Forest🌙\] Condensed Memory](https://solsrng-wiki.wiki/wiki/equipment/condensed-memory/) — intent: reference; cluster: query:condensed-memory - [Sol's RNG \[ Radiant Forest🌙\] Glass Candle](https://solsrng-wiki.wiki/wiki/equipment/glass-candle/) — intent: reference; cluster: query:candle-glass - [Sol's RNG \[ Radiant Forest🌙\] Strange Controller](https://solsrng-wiki.wiki/wiki/equipment/strange-controller/) — intent: reference; cluster: query:controller-strange - [Sol's RNG \[ Radiant Forest🌙\] Biome Randomizer](https://solsrng-wiki.wiki/wiki/equipment/biome-randomizer/) — intent: reference; cluster: query:biome-randomizer - [Sol's RNG \[ Radiant Forest🌙\] Void Coin](https://solsrng-wiki.wiki/wiki/materials/void-coin/) — intent: reference; cluster: query:coin-void - [Sol's RNG \[ Radiant Forest🌙\] NULL? Materials](https://solsrng-wiki.wiki/wiki/materials/null-question/) — intent: reference; cluster: query:material-null - [Sol's RNG \[ Radiant Forest🌙\] Wind Essence](https://solsrng-wiki.wiki/wiki/materials/wind-essence/) — intent: reference; cluster: query:essence-wind - [Sol's RNG \[ Radiant Forest🌙\] Eternal Flame](https://solsrng-wiki.wiki/wiki/materials/eternal-flame/) — intent: reference; cluster: query:eternal-flame - [Sol's RNG \[ Radiant Forest🌙\] Power Battery](https://solsrng-wiki.wiki/wiki/materials/power-battery/) — intent: reference; cluster: query:battery-power - [Sol's RNG \[ Radiant Forest🌙\] Ruffled](https://solsrng-wiki.wiki/wiki/mutations/ruffled/) — intent: reference; cluster: query:ruffled - [Sol's RNG \[ Radiant Forest🌙\] Crusted](https://solsrng-wiki.wiki/wiki/mutations/crusted/) — intent: reference; cluster: query:crusted - [Sol's RNG \[ Radiant Forest🌙\] Slick](https://solsrng-wiki.wiki/wiki/mutations/slick/) — intent: reference; cluster: query:slick - [Sol's RNG \[ Radiant Forest🌙\] Rough](https://solsrng-wiki.wiki/wiki/mutations/rough/) — intent: reference; cluster: query:rough - [Sol's RNG \[ Radiant Forest🌙\] Charred](https://solsrng-wiki.wiki/wiki/mutations/charred/) — intent: reference; cluster: query:charred - [Sol's RNG \[ Radiant Forest🌙\] Shimmering](https://solsrng-wiki.wiki/wiki/mutations/shimmering/) — intent: reference; cluster: query:shimmering - [Sol's RNG \[ Radiant Forest🌙\] Tainted](https://solsrng-wiki.wiki/wiki/mutations/tainted/) — intent: reference; cluster: query:tainted - [Sol's RNG \[ Radiant Forest🌙\] Hollow](https://solsrng-wiki.wiki/wiki/mutations/hollow/) — intent: reference; cluster: query:hollow - [Sol's RNG \[ Radiant Forest🌙\] Lucid](https://solsrng-wiki.wiki/wiki/mutations/lucid/) — intent: reference; cluster: query:lucid - [Sol's RNG \[ Radiant Forest🌙\] Fragmented](https://solsrng-wiki.wiki/wiki/mutations/fragmented/) — intent: reference; cluster: query:fragmented - [Sol's RNG \[ Radiant Forest🌙\] Coins](https://solsrng-wiki.wiki/wiki/money/coins/) — intent: reference; cluster: query:coins - [Sol's RNG \[ Radiant Forest🌙\] Fish Points](https://solsrng-wiki.wiki/wiki/money/fish-points/) — intent: reference; cluster: query:fish-points - [Sol's RNG \[ Radiant Forest🌙\] Dark Points](https://solsrng-wiki.wiki/wiki/money/dark-points/) — intent: reference; cluster: query:dark-points - [Sol's RNG \[ Radiant Forest🌙\] Jake's Workshop](https://solsrng-wiki.wiki/wiki/crafting/jakes-workshop/) — intent: reference; cluster: query:jake-workshop - [Sol's RNG \[ Radiant Forest🌙\] Stella's Cauldron](https://solsrng-wiki.wiki/wiki/crafting/stellas-cauldron/) — intent: reference; cluster: query:cauldron-stella ## Machine-readable discovery - [XML sitemap index](https://solsrng-wiki.wiki/sitemap.xml) - [Page sitemap](https://solsrng-wiki.wiki/sitemaps/pages.xml) - [Guide sitemap](https://solsrng-wiki.wiki/sitemaps/guides.xml) - [Wiki sitemap](https://solsrng-wiki.wiki/sitemaps/wiki.xml) - [Robots policy](https://solsrng-wiki.wiki/robots.txt) ## Publication model This public website serves published guide pages directly. Players can browse codes, guides, videos, wiki data, and legal pages without creating an account.